LOGISTICS CENTER V 2.1 PLACEABLE

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LOGISTICS CENTER V 2.1 PLACEABLE

Quote:
1)
This version can be placed in the game!
Provided:
– Zip has to be unpacked
– You need the UniversalProzessKit

2)
You need a large flat surface, so you can also navigate the hall and not to have to go over hills! (Probably not possible in the Standard Maps)

3)
All gates / doors open automatically.
The doors open on foot.
The loading doors with vehicles.

4)
On the back I have this version still a zusätzliechen unloading added.
Should serve that trucks also convenient sideways load and can discharge.

14 loading bays for loading trucks
Various entrances and exits
Workshop / Garage
Driveway for forklift / telescopic handlers on the back
The yellow roller doors inside the hall open and close automatically
(The Collision of the rolldoors has been removed)

Other differences to version 1.0:
The new warehouse is smaller by one-third, because the old one was to big for most maps.
The hall is now also interior expanded
Shelves and floor markings in the hall for the orderly storage of pallets were inserted

The warehouse can be used to store several hundred pallet, but it is also possible to store vehicles therein. (see photos attached)

Built only with the Giants Editor, I am of the opinion that the building is anyway too big for a placeable version.
The loading bays at the gates can be changed in Giants Editor to the desired height. (Find them in the Transform Group: Laderampe Set 1 – 3)
Then you change the x-rotation of the loading ramps (between 0 – 10 degrees)
Currently they are set to 4 degrees for the mods that I use.

Required Mod to open the doors:
AnimationMapTrigger Vertex

I use the following mods (also in the pictures):
Forklifts and pallets of linde-forklift-and-the-load-v-1-1

Semitrailer: FTmodding_Fruehauf of set-remorques-v-1-2
Credits: logistics center by Slowtide63







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